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Volume 18, No. 2, June 2008


Table of Contents

 

Interaction Design and International Development: A New Agenda?

 

Andrew M. Dearden

Communication and Computing Research Centre, Sheffield Hallam University

A.M.Dearden@shu.ac.uk

 

Human(e) development is necessarily an interdisciplinary endeavour. The complexity of human society and of natural systems, make it impossible to identify, understand and achieve desirable outcomes without attention to multiple perspectives and diverse stakeholders. Indeed the language of the previous sentence begs multiple questions of the values considered in assessing outcomes (what Sen, 1999 refers to as the informational base for evaluation) and what (or whose) conception of desirability should be applied. From the perspective of the design disciplines, development is an archetype of “wicked” problems (Rittel & Webber, 1973).

IFIP Working Group 9.4 (Social Implications of Computers in Developing Countries) has worked for many years to understand the complex interplay between information and communication technology (ICT) and development. WG 9.4, located within IFIP Technical Committee 9 (Relationship between Computers and Society), is primarily concerned with the ways in which the spread of computational technologies leads to and enables changes in social relations and outcomes, framing questions about the relations between technology and people at the social level. This is reflected in the focus of its working groups (e.g. Social Accountability, Social Implications of Artificial Intelligence, Women and Information Technology etc.). A key observation about computers (and other information and communication technologies - ICTs) in developing countries, is that the majority of these technologies have been designed in, and for, the developed world. Increasingly, researchers in the development informatics field are raising the question of whether alternative forms and practices around information and communication technologies might contribute positively to development outcomes.

IFIP Technical Committee 13 (IFIP TC13) is concerned with all aspects of the field of Human Computer Interaction (HCI). HCI also deals with the interplay between people and computers, but historically, it has grown from an initial interest in the interactions between an individual person (commonly referred to as ‘the user’) and a computer system. Thus, whilst TC 9 is often concerned with human questions at the social level, TC13 is often concerned with human questions at the individual level. Accounts of the early days of Human Computer Interaction as a field of study emphasize the dialogue between computer science and psychology, in particular. Over time, this concern has broadened to consider many other perspectives and disciplines and HCI in the 21st Century includes researchers with backgrounds not only in computing and psychology, but also engineering disciplines, social sciences, and increasingly the more established design disciplines such as architecture, industrial design, graphic and media design.

A notable feature of HCI is that the discipline is both a scientific discipline studying the phenomena of people and computers interacting, but also HCI is strongly oriented towards design, finding ways and means to envision and develop ‘better’ systems. This focus is apparent in the titles of some of the working groups in TC 13, such as: Methodology for User Centered Design; User Interface Engineering; Human Error, Safety and System Development; Human-Work Interaction Design. The facets of HCI that are concerned with envisioning and realising new possibilities, are commonly collected under the heading ‘Interaction Design’. A point of clarification may be appropriate here. Interaction design should not be confused with the narrower idea that some people might hold of User-Interface Design, or even ‘screen design’. Interaction design does not focus (primarily) on the surface appearance of a system, but on the deep structures and opportunities for meaning making in the form of technology. Some primary questions for Interaction Designers are: What does (or could) the system do for its users?  

  • How does it support their activities and intentions?

  • How does this system fit into its wider environment and context?

  • How can this system respond to its users’ objectives and practices, rather than imposing regulation and constraint?

  • How can it provide flexibility, but avoid complexity?

To this list of questions, a new one is now increasingly being asked in the Interaction Design community:

  • How can new systems (software, hardware, networks, and organisational systems) be designed so that they can contribute positively to international development?

The question is arising in many forms and many forums. Back in 2003, Interactions magazine (the bi-monthly magazine of the ACM’s special interest group in Computer Human Interaction) published a special issue on HCI in the developing world (Dray, Siegel, Kotze, 2003). More recently, at major HCI conferences in 2007 and 2008, large workshops were held at which interaction designers met to share their ideas, their findings, and to begin to explore the issues surrounding their work (Dearden et al. 2007, Walker et al., 2007, Thomas et al. 2008). These discussions have also resulted in a decision by IFIP TC13 to establish a special interest group in Interaction Design and International Development (IDID). Currently this group is using a google group to organise and collaborate[i].

In the rest of this paper, I shall examine the drivers that have given rise to this new initiative, introduce some of the work that has been reported in these workshops, outline some of the discussions among the participants in the special interest group, and examine the aims of the new group and how they relate to existing work in development informatics.

Background Drivers

The relatively recent emergence of international development as a recognisable concern for mainstream interaction design may be attributable to the increasing diffusion of interactive technologies in the developing world. One particularly interesting change in recent years has been the rapid diffusion of mobile phones down to the level of families or individuals. A huge number of people now have access to fully functional computing devices, that have more processing power than the early personal computers, can communicate with other such devices, and many of which can also be used to capture and exchange images. According to Bishop[ii], 80% of the world’s population now lives in range of a mobile phone network, and the number of phones per 100 people in developing countries is rising rapidly. Although these raw statistics mask huge disparities within countries, and important social issues surrounding the ownership and control over mobile phones (see, e.g. Wakunuma, 2007), for concerned interaction designers the very pervasiveness of this technology represents an opportunity to contribute creative ideas and interventions.

The increasing awareness of this diffusion of (particularly mobile) interactive devices is also influencing technology research funding bodies in the rich nations. For example, in 2006 the UK Engineering and Physical Sciences Research Council provided £1.6m of funding for a group of interdisciplinary research projects under the title ‘Bridging the Global Digital Divide’. In the US , the National Research Foundation has funded projects including a major programme of work at the University of California, Berkeley on ICT for Development.

Additionally, the commercial ICT sector (both hardware and service providers) has an interest in stimulating uptake of technology, and so wants to identify and realise new ways in which people can find benefits by using their products and services.

Finally, as the emerging economies such as India, China and South Africa become powerful players in the global ICT market, research and teaching institutions in these countries are responding to the needs that they see around them, and are seeking to develop interaction design expertise relevant to their own settings.

The combination of these factors has resulted in a growing group of interaction designers exploring new ideas for the form, structure and uses of ICT in development contexts.

A Designerly Approach

The emerging dialogues amongst interaction designers and between interaction designers and development experts may need some decoding for those who are not familiar with designers. The design disciplines are culturally different from the economic and social science disciplines that predominate in development studies. Designers approach problems in ways that may be surprising to people from other disciplines. One key design skill is generating and exploring a wide variety of possible responses to any situation. This exploration and experimentation often involves trying out things that do not work, but for a designer, this is a step to success, not a waste or a failure. As Scott Adams puts it cartoon “Creativity is allowing yourself to make mistakes.” At the CHI 2007 workshop in San Jose, Kentaro Toyoma (head of Microsoft’s Emerging Markets Research Group) used the metaphor of a (hidden) funnel to represent the space of design possibility. On the left of this diagram (Figure 1), designers explore many ideas, but only a small number end up being translated into successful solutions. But until we have explored the options, we don’t know which ones are going to work. Exploration is the designers’ specialism.

Figure 1: Designing as a Funnel

Because of the importance of exploration, when designers present ideas to each other, they may apply different values to other disciplines. Pablo Picasso said “Good artists copy, great artists steal”, and this mantra has been enthusiastically adopted by designers (Moll, 2003). Designers rely on acquiring ideas and adapting concepts that they have encountered elsewhere. Designers are always interested in sharing ideas, even if those ideas were not immediately successful in the context where they were previously used. The germ of the idea, or an analogy developed from it, can still be useful in a different setting. Economic measures of innovation capacity place a high weighting on the variety of external connections that a district, region or country has access to. Cross pollination of ideas is crucial to supporting innovation.

Some Illustrative Examples

In the discussions to date a range of examples of novel interaction designs have been presented. In this section, I shall mention just a small sample of these for the purpose of illustration.

As noted above, the potential uses of mobile phones have attracted much attention. Kam et al (2007, 2008) have explored how educational games on multimedia capable mobile phones can be successfully used to support language learning. They also abstract the PACE framework as a guide for developing new interactive learning activities. Jones et al (2008) in the Storybank project have applied mobile phones to support a community in creating and sharing of digital stories, working with a community radio project in a rural area of Andhra Pradesh , India . The simple interface to their story creation software does not require any literacy to operate, and allows users to create stories consisting of a slide-show of up to 6 photographs and an audio track of up to 3 minutes. The stories can be shared between phones, or deposited in the story bank, to be borrowed by others. Parikh et al. (2006) have demonstrated how camera phones can be used for capturing micro-finance data. In this application, optical character recognition software on the mobile phone is used to tackle the error prone task of transcribing self-help group meeting records from paper documents to computer files. Interestingly, the application combines hi-tech solutions (the mobile phone) with local innovations (a wooden box is used to hold the phone and the paper document to ensure that the image orientation does not vary, thus improving recognition rates.

The combination of traditional and digital technologies is also apparent in the ChikanCAD project described by Sharma (2007). Here, the local technology was Chikan embroidery, which is traditionally conducted by printing designs onto the cloth using wooden printing blocks, before starting the stitching. Using computer aided design and digital printing systems, it is possible to generate new designs, and transfer them to fabric more quickly than with the traditional wooden block. The Datamation foundation has been applying the software to support local embroiderers in improving their livelihoods by being able to respond to changing market demands.

As well as IT solutions intended to deliver immediate benefits in the developing world, a number of systems have been discussed that seek to support dialogue between groups in developing and developed regions of the world. For example the DIVO project involved connections and learning between school-girls in Ghana and South London . The FairTracing project supports interactions along the entire supply chain from producers to consumers of fair trade goods. The project is producing a web interface where producers and transporters can explain more about their situation, and consumers can discover more about the products they chose, based on individual product identity (auto-identity) technologies.

Some Key Issues

Much of the time, in the four workshops to date, has been spent exploring questions and challenges that interaction designers have experienced in managing and conducting their work. Below, I briefly outline some of these discussions.

Culturally appropriate(d) design methods

Over the years, interaction design has built up a canon of methods that are used in engaging with potential users of technology, in the initial phases of situation analysis, in generating design ideas and in evaluating prototypes or finished systems. However, interaction designers have discovered that these methods often embed cultural assumptions about the how potential users will respond to the designer. Winschiers (2006) argues that design methods need to be adapted for the particular cultural setting. For example, interaction designers derive great value from observing and discussing ideas with end users directly, without their managers being present. However, in some cultural settings, such interchanges may be stifled because people are reluctant to offer their opinions without first having their superior’s approval (Puri, Byrne, Nhamphosesa & Quraishi, 2004). Chavan (2005) describes a usability evaluation method used in India which draws on a Bollywood film plot to motivate user engagement. Building up a broader repertoire of design methods that are locally adapted (and adaptable) may be an important area for future research.

Access to the research field

A key question for an interaction designer wanting to engage in international development is how they develop links to the field. Participants commonly agreed that effective projects require local partnerships, either with government, local institutions or local development NGOs. In particular, technology designers from outside are unlikely to be aware of the subtle power relationships that pervade any community, and local partners may help to navigate these complex spaces. Schwartzman & Parikh (2007) presented a set of heuristics for thinking about how an interaction design research project might engage with development.

At the most recent workshop (Thomas et al., 2008), one discussion sought to identify a set of questions that should be asked before commencing a research project in Interaction Design for development. The questions suggested ranged from personal reflections such as ‘How qualified are you?’ and ‘Why are you doing your research in this place, and not in your own back yard?’; pragmatic questions about the relationships with local development partners like ‘who is your contact or project champion, and how are you going to communicate?’ and ‘what happens if your project champion leaves the area?’; through to questions about relations with research funders, such as “do you know the ‘wriggle room’ in your original project proposal, so that you can adapt your work to the local needs you discover?”. An outstanding task for the IDID network will be to discuss and explore these questions further to guide their work. Of course a critical question that all researchers and designers need to ask in this space “What do we mean by development?”

Development and research

A key issue for many participants in the IDID network is the tension between their research agendas and their development objectives. The conception of research in ICT and in interaction design is shaped by particular funding sources, career structures, and opportunities to publish, that are interested in ‘original’ concepts and findings. At the very least, researchers involved in IDID are under pressure to publish (or perish). This immediately creates a conflict in any IDID research project, as the researcher seeks to balance effort making practical contributions on the ground, against spending time publishing material (perhaps prematurely) in ‘the right places’ to advance their career and satisfy their funders. This conflict of priorities has been a recurring theme in discussions in the network, and is perhaps best addressed by establishing and supporting high quality peer-reviewed conferences and journals that specialize in relevant themes.

Concepts of participation

A key idea in interaction design is user participation in designing. However, the concept of user participation as commonly applied in interaction design is quite a weak one. Dearden & Rizvi (forthcoming) argue that the typical mode of participation can be characterised as what Oakley (1991) call ‘participation as contribution’, i.e. the user is invited to contribute to a project, but the goals of that project have been defined by others, and the timing and style of the participation are under external control. Heeks (1999) draws attention to the critiques and abuses of ‘participation’ in the development literature. A more critical understanding of the nature of participation, and how it related to development outcomes, could be an important goal of conversations between IFIP WG 9.4 and the IDID community.

A Note of Caution

For those with a critical awareness of the history of development, this new wave of interest in how technologies can be applied to support development ends, holds risks of: unintended consequences from well-meaning intentions implemented driving naïve interventions; of development funds being misdirected due to the hype surrounding particular technical idea; or of development agendas being appropriated to service powerful interest groups.

An important aspect of the work of the IDID special interest group will be to draw upon the past experience and learning of people involved in development studies, and particularly those in IFIP WG 9.4 who have examined the impact of ICT in developing countries, to support interaction designers in learning to translate positive intentions into practical development outcomes. With this in mind, we hope that members of IFIP WG 9.4 and other readers of this newsletter will engage positively with the growing community of interaction designers who hope that they can deploy their skills in the interests of development.

References

Chavan, A. L. (2005). Another Culture, Another Method. HCI 2005 Conference Proceedings. Lawrence Erlbaum Associates, Inc.

Dearden, A. & Rizvi, H. (Forthcoming). Participatory IT Design and Participatory Development: A comparative review. To be presented at PDC 2008, Bloomington, Indiana, September 30-October 4, 2008.

Dearden, A., Light, A., Dray, S., Thomas, J., Best, M., Buckhalter, C., Greenblatt, D., Krishnan, G. & Sambasivan, N. (2007). User centered design and international development. In CHI ‘07 Extended Abstracts on Human Factors in Computing Systems (San Jose, CA, USA, April 28-May 03, 2007). CHI ‘07. ACM, New York, NY, pp. 2825-2828. See http://mikeb.inta.gatech.edu/UCDandIDWorkshop/

Dray, S., Siegel, D. & Kotze, P. (2003). Winds of Change. Special issue of Interactions, Vol X, Issue 2.

Heeks, R. (1999). The Tyranny of Participation in Information Systems: Learning from Development Projects. Working paper no. 4 in Development Informatics series, University of Manchester .

Jones, M., Harwood, W., Buchanan, G., Frohlich, D., Rachovides, D., Lalmas, M. & Frank, M (2008). Narrowcast yourself: Designing for Community Storytelling in a Rural Indian Context. Proceedings of ACM Conference on Designing Interactive Systems (DIS '08), Cape Town , South Africa , February 25-27, 2008.

Kam, M., Agarwal, A., Kumar, A., Lal, S., Mathur, A., Tewari, A. & Canny, J. (2008). Designing E-Learning Games for Rural Children in India : A Format for Balancing Learning with Fun. Proceedings of ACM Conference on Designing Interactive Systems (DIS '08), Cape Town , South Africa , February 25-27, 2008.

Kam, M., Ramachandran, D., Devanathan, V., Tewari, A. & Canny, J. (2007). Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework. ACM Conference on Human Factors in Computing Systems (CHI ‘07), San Jose, California, April 28-May 3, 2007.

Moll, C. (2003). Good Designers Copy, Great Designers Steal, http://www.sitepoint.com/article/copy-great-designers-steal

Oakley, P. (1991). Projects with People. International Labour Organisation, Geneva.

Parikh, T. S., Javid, P., Sasikumar, K., Ghosh, K. & Toyama, K. (2006).  Mobile Phones and Paper Documents; Evaluating a New Approach for Capturing Microfinance Data in Rural India. In Proceedings of CHI 2006, ACM Press, pp. 551-560.

Puri, S., Byrne, E., Nhampossa, J. & Quraishi, Z. (2004). Contextuality of participation in IS design: A developing country perspective. Proceedings of PDC 2004, Toronto, Canada, July 27-31, 2004.

Rittel, H. & Webber, M. (1973). Dilemmas in a General Theory of Planning, Policy Sciences, Vol. 4, pp. 155-169, Elsevier, Amsterdam .

Schwartzman, Y. & Parikh, T. S. (2007). Establishing Relationships For Designing Rural Information Systems. Presented at ACM Conference on Human Factors in Computing Systems (CHI ‘07) workshop, San Jose , California , April 28-May 3, 2007. See http://mikeb.inta.gatech.edu/UCDandIDWorkshop/papers/schwartzman.pdf.

Sen, A. (1999). Development as Freedom, Oxford University Press, Oxford , UK .

Sharma, C. (2007). Background Report on the “Chikankari” Computer-Aided Design (CAD)
software. Presented at ACM Conference on Human Factors in Computing Systems (CHI ‘07) workshop, San Jose , California , April 28-May 3, 2007. See http://mikeb.inta.gatech.edu/UCDandIDWorkshop/papers/sharma.pdf

Thomas, J., Dearden, A., Dray, S., Light, A., Best, M., Arkin, N., Maunder, A., Kam, M., Chetty, M., Sambasivan, N., Buckhalter, C. & Krishnan, G. (2008). HCI for community and international development. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (Florence, Italy, April 5-10, 2008). CHI ‘08. ACM, New York, NY, pp. 3909-3912. See http://www.cc.gatech.edu/~mikeb/HCI4CID/

Wakunuma, K. J. (2007). Mobiles re-inforce unequal gender relations in Zambia . ID21 Insights, 69. See http://www.id21.org/insights/insights69/art03.html

Walker , K., Winters, N. & Annany, M. (2007). Designing human centered technologies for the developing world. Workshop at HCI 2007. See http://hct4d.blogspot.com/.

Winschiers, H. (2006). The Challenges of Participatory Design in an Intercultural Context: Designing for Usability in Namibia. Proceedings of PDC 2006, Vol II, pp. 73-76.